Passage is a Game at Dice to be plaid at but by two, and it is perform'd with three Dice. The Caster throws continually till he hath thrown Doublets under ten, and then he is out, and loseth, or Doublets above ten, and then he passeth and wins.
Hazzard is a proper Name for this Game; for it speedily makes a Man or undoes him, in the twinkling of an Eye either a Man or a Mouse. This Game is play'd but with two Dice, but there may play at it as many as as can stand round the largest round Table.
There are two Things chiefly to be observed, that.is Main and Chance; the Chance is the Caster's, and the Main theirs who are concerned in Play with him. There can be no Main thrown above nine and under five, so that five, six, seven, eight, and nine, are the only Mains, and no more which are flung at Hazzard; Chances and Nicks are from four to ten, thus four is a Chance to nine, five to eight, six to seven, seven to fix, eight to five; and nine and ten a Chance to five, six, seven and eight; in short, four five, six, seven, eight, nine and ten, are Chances to any Main, if any of these Nick it not: Now Nicks are either when the Chance is the same with the Main, as five and five, six and six, seven and seven, and so on, or six and twelve, seven and eleven, eight and twelvej where note, that twelve is out to nine, seven and five; and eleven is out to nine, eight, six and five; Ames-Ace and Deuce-Ace (2 or 3) are out to all Mains whatever.
That I may the better illustrate this this Game, it will not be amiss to give one Examble for your better Information; Seven's the Main, the Caster throws five, and that's his Chance, and so hath five to seven; if the Caster throw his own Chance, he wins all the Money was set him, but if he throw seven, which was the Main, he must pay as much Money as is on the Board, if again seven be the Main, and the Caster throws eleven, that is a Nick, and sweeps away all the Money on the Table; but if he throws a Chance, he must wait which will come first. Lastly, if seven be the Main, and the Caster throws Ames-Ace, Deuce-Ace or twelve, he is out, but if he throw from four to ten, he hath a Chance, though they are accounted the worst Chances on the Dice, as seven is reputed the best and easiest Main to be flung thus it is in eight or six, if either of them be the Main, and the Caster throws either four, five, seven, nine or ten, this is is Chance, which if he throw first, he wins, otherwise loseth, if he throw twelve to eight, or six to the same Cast with the Main, he wins; but if Ames-Ace or Deuce-Ace to all he loseth or if twelve, when the Main is either five or nine. Here note, that nothing nicks five but five, nor nothing nine but nine.
THIS IS THE GAME OF RIFFA (raffle?)
There is another kind of game which they call riffa that is played in this way: he who first rolls the dice should roll them as many times until he rolls a pair on two, then he should roll the other one. Then the pips of this third die are to be counted with the pips of the other first two dice. And if the other who is playing with him, in rolling the dice in this same way rolls more points he wins, and if as many he ties, and if less he loses.
Cotton, Charles. 1725. The compleat gamester: or, Full and easy instructions for playing at above twenty several games upon the cards with variety of diverting fancies and tricks upon the same now first added ; as likewise at all the games on the tables, together with the royal game of chess and billiards. London: J. Wilford.
Musser Golladay, Sonja. 2007. Los libros de acedrex dados e tablas: historical, artistic and metaphysical dimensions of Alfonso X's Book of Games. Ann Arbor, Michigan, USA: UMI Dissertation Services, from ProQuest Co.